The game really grows on you as you progress. I found myself enjoying it more and more, especially during Fritz and Waltz's routes. Those two stood out to me the most. While I feel like the endings could have been a bit stronger, I appreciate that they leaned into a more realistic approach, which honestly works well for the story.
That said, even in my favorite routes, it feels like there's still a lot left to unpack. I would've loved to see more development or aftermath, especially with Fritz and Waltz. Their stories had so much potential for even more emotional depth.
One thing I really appreciated was how the main character was portrayed. Her doubts, her reactions after discovering the truth, and how she took her time to process everything — it all felt very grounded and believable.
I played the routes in the recommended order, and I liked how it felt like putting puzzle pieces together. It helped everything make more sense in the end.
Now, onto Rod and Rumpel's routes... I honestly think those could’ve been better. The age gap between Rumpel and the MC made me super uncomfortable especially since she’s just turning 18. As for Rod, I personally feel like his route would’ve worked better as a familial one. Found family is such a wholesome trope, and it would've felt more natural in this case.
That’s all! Overall, a solid experience with memorable moments and emotional highs.
Somehow you get stuck with a love interest, because you picked talking to him him -once-. AFTER you had already talked to one of the other ones.
And no amount of turning how down will make him go away. >_>
This game has exactly ONE choice: Who you ask for advice the second time around.
NO other choices changes the story even the slightest. You can reject the guy as much as humanly possible after that, but you'll still end up with him.
Doesn't matter who you chose before it either.
And of course the mc sides with the people who cursed her instead of the people who'd give her back the things she actually loved. *bangs my head into the table repeatedly*
I don't know WHY I keeps hoping these type of games will ever have an mc that chooses logically instead of turning into a soft fluffy bunny who wants to spread peace and love through the world. *sigh*
Mythros is just about the only person I like in this game. And perhaps Varg.
It sucks that I can't side with them. >_>
At least the ending was somewhat good. Despite being labeled a 'bad end'
Mythros got what he wanted. ^_^ People I disliked died.
If only the mc could appreciate it.... *sigh*
-
Objectively speaking this is a good enough game storywise --if you want to play a sensible girls that turns into little goodie-two-shoe girl and falls in love with someone she keeps rejecting, and side with people she should by all logic hate. (In my opinion.)
If by some miracle the game allows you to play Mythro's route someday, I'd love to play it.
But as long as you're forced to side with the do-gooders, this game is pretty shitty in my personal opinion.
Not because the game is bad in itself, but because there is exactly zero choice in, besides which idiot you date.
:O I opened the game and quit immediately because THE MUSIC WAS SO GOOD? I had to replay it like three times- the music right at the beginning is amazing! What's the name of the song/audio? <3
So I am having an issue romancing Waltz & Fritz, I have looked up walkthroughs and I don't have their options in chapter 2, is there something I need to do differently? or is it a dlc (I haven't found any dlc on itchi.io or steam). if anyone has any answers that would be great. thank you1
I believe it will automatically unlocked once you did 2 routes first. I remembering doing Karma's and Rod's first and getting both ends and it'll unlock :D
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The game really grows on you as you progress. I found myself enjoying it more and more, especially during Fritz and Waltz's routes. Those two stood out to me the most. While I feel like the endings could have been a bit stronger, I appreciate that they leaned into a more realistic approach, which honestly works well for the story.
That said, even in my favorite routes, it feels like there's still a lot left to unpack. I would've loved to see more development or aftermath, especially with Fritz and Waltz. Their stories had so much potential for even more emotional depth.
One thing I really appreciated was how the main character was portrayed. Her doubts, her reactions after discovering the truth, and how she took her time to process everything — it all felt very grounded and believable.
I played the routes in the recommended order, and I liked how it felt like putting puzzle pieces together. It helped everything make more sense in the end.
Now, onto Rod and Rumpel's routes... I honestly think those could’ve been better. The age gap between Rumpel and the MC made me super uncomfortable especially since she’s just turning 18. As for Rod, I personally feel like his route would’ve worked better as a familial one. Found family is such a wholesome trope, and it would've felt more natural in this case.
That’s all! Overall, a solid experience with memorable moments and emotional highs.
This game is so nostalgic, I remember playing this game 5 years ago when I was 11 years old!! Now i'm back to play it once more! <3
this game is like 9 years old and its still amazing <33
UNDERRATED ASF!!
some love coming back to this game is so underrated it a crime😭
Somehow you get stuck with a love interest, because you picked talking to him him -once-.
AFTER you had already talked to one of the other ones.
And no amount of turning how down will make him go away. >_>
This game has exactly ONE choice: Who you ask for advice the second time around.
NO other choices changes the story even the slightest.
You can reject the guy as much as humanly possible after that, but you'll still end up with him.
Doesn't matter who you chose before it either.
And of course the mc sides with the people who cursed her instead of the people who'd give her back the things she actually loved. *bangs my head into the table repeatedly*
I don't know WHY I keeps hoping these type of games will ever have an mc that chooses logically instead of turning into a soft fluffy bunny who wants to spread peace and love through the world. *sigh*
Mythros is just about the only person I like in this game.
And perhaps Varg.
It sucks that I can't side with them. >_>
At least the ending was somewhat good. Despite being labeled a 'bad end'
Mythros got what he wanted. ^_^
People I disliked died.
If only the mc could appreciate it.... *sigh*
-
Objectively speaking this is a good enough game storywise --if you want to play a sensible girls that turns into little goodie-two-shoe girl and falls in love with someone she keeps rejecting, and side with people she should by all logic hate. (In my opinion.)
If by some miracle the game allows you to play Mythro's route someday, I'd love to play it.
But as long as you're forced to side with the do-gooders, this game is pretty shitty in my personal opinion.
Not because the game is bad in itself, but because there is exactly zero choice in, besides which idiot you date.
:O I opened the game and quit immediately because THE MUSIC WAS SO GOOD? I had to replay it like three times- the music right at the beginning is amazing! What's the name of the song/audio? <3
thanks for such a good game
i love karma rrrr
Will this ever become available on android? I would love to be able to download it or play it in my browser
Same!
I love this but seems like it's a little TOO RELATED to the history itself due to age gap and incst 😭😭😭
YESS age gap in Rumpel's route just made me "???? what??? girl you should think twice about it"
So I am having an issue romancing Waltz & Fritz, I have looked up walkthroughs and I don't have their options in chapter 2, is there something I need to do differently? or is it a dlc (I haven't found any dlc on itchi.io or steam). if anyone has any answers that would be great. thank you1
I believe it will automatically unlocked once you did 2 routes first. I remembering doing Karma's and Rod's first and getting both ends and it'll unlock :D